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Ride the dolphin moving aroun the Gorge if you have not yet, then backtrack to the Undersea Valley and ride it again to be taken to the Sunken Ship. Sheltering Zones now spawn, which are large versions of the Sea Neons that can split into the smaller variants if slain with a physical attack, but not if slain with magic or a critical hit.Įnter Ariel's Grotto, and make sure to open the Torn Page in one of the three chests hidden among Ariel's items. Head to Triton's Throne, then return to the Undersea Gorge after the cutscene. Upon entry you will encounter Screwdivers, they are healed by Thunder, and maneuver well underwater, utilizing charge attacks. Swim upwards here to enter the Undersea Gorge, another large area, from where you can easily head to Triton's Palace.
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Head to Undersea Cave, where you might encounter frozen White Mushrooms, which when released with the use of Stop end up spawning a Pink Agaricus, which grants loot when hit with a certain number while under the effect of Stop. Next you will run into Search Ghosts, after which you can use Fire on a nearby sea urchin to create a shortcut to Undersea Valley. Eventually, follow the tridents to Calm Depths, where you must enter and quickly exit the current. Use the corresponding magic of the related color to open the colored clams. Follow the trident markers to get where you need to go, exploring the Undersea Valley area meanwhile. Other than Aero Potion and Cure Potion she also has Thunder Potion. She has average attacks, and a single useful offensive melee attack, but her abilities are primarily focused on casting magic. You can now swap Ariel with one of your party members if you wish.
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Hit the white clam afterwards, which serve as the treasure chests on this world, to free Flounder and Sebastian and find a save point. Melee attacks will still be sufficient, but magic can be more effective, especially Blizzara. Due to being underwater you are largely cut-off from most of your standard combat skills and finishers, as well as abilities such as Dodge Roll and Guard. These are weak Heartless native to Atlantica, relying on their tentacles for physical attacks and quick dashes forwards. After finding him several times you have to fight a few Sea Neons. Atlantica is unique due to being completely underwater, which you will have to learn to navigate right away in a short tutorial with Flounder.